What Sims do in the Shadows, Season 2

One dilapidated mansion in desperate need of repair. Seven new roommates. Can they learn to live together?

Cheats Enabled

freeRealEstate on
households.autopay_bills true

Sims

Create one each of the following Sims:

  • Human
  • Alien
  • Fairy
  • Mermaid
  • Spellcaster
  • Werewolf
  • Vampire

Age is all Young Adult.

Traits: Randomize

Career: Random (Based on Traits)

Aspiration: A random aspiration with four levels, but excludes the following:

  • Championship Rider (Horse Ranch), Discerning Dweller (For Rent), Discordant Fairy (Enchanted by Nature), Eco Innovator (Eco Lifestyle), Elixir Enthusiast (Enchanted by Nature), Esteemed Entrepreneur (Businesses & Hobbies), Expert Nectar Maker (Horse Ranch), Fairy Stories (Enchanted by Nature), Five-Star Property Owner (For Rent), Fount of Tomarani Knowledge (For Rent), Harmonious Nature (Enchanted by Nature), Inner Peace (Spa Day), Mt. Komorebi Sightseer (Snowy Escape), Nature Nomad (Enchanted by Nature), Neighborhood Confidante, Paragon Partner (Lovestruck), Romantic Explorer (Lovestruck), Seeker of Secrets (For Rent), Self-Care Specialist (Spa Day), Sticky Fingers, Villainous Valentine, Werewolf Initiate (Werewolves), Zen Guru (Spa Day)

Mansion Design

  • Choose any 50×50 lot (or larger) and clear it.
  • The Mansion was built before electricity. Only off-grid items are available to start.
  • Create a house with 7 bedrooms (one for each Sim).
    • Double bed for each bedroom.
    • Two end tables for the bed.
    • Radiator (Seasons)
  • One full bathroom per floor (bathtub, toilet, sink, mirror).
  • No decorations.
  • Appliances must be functional off-grid.

Interior

The bones of the house are good: go wild with walls, tiling, staircases, railings, water features, fireplaces. Just remember that any lighting has to be functional off-grid.

Exterior

The lot has remnants of overgrown hedges, trees, etc.

Lot

The Mansion has the following traits:

  • Clandestine (Royalty & Legacy)
  • Convivial
  • Registered Vampire Lair (Vampires)

Gameplay

  • Auto-age on
  • Longer life span
  • Seasons are 28 days long
  • Full Autonomy for all Sims
  • Set starting household funds to $200 per Sim Money 1400
  • Day 0 (Free Day)
    • Set each Sim to desired Careers.
    • Have a housewarming party (Social Event > House Party).
  • Determine the order of play (randomly every Month). Play begins on Day 1.
  • Select a new Sim to play through for three days, with a Free Day after.
    • Must post to Simstagram daily.
    • Challenge: Random Event
      • If the Challenge is invalid, there is no Challenge.
    • One family meal.
  • You may play other Sims while a Sim is at work (follow Free Day rules). If they have a job that you can accompany them on, you must do so.
  • You cannot hire ongoing services unless the Sims hold a majority vote.
  • Household purchases over $1000 must be held to a majority vote.
    • Changing carpets, tiles, wall colors, etc. can be done at any time in individual bedrooms.
  • Cannot own a business (unless it is tied to an Aspiration or Career).
  • Cannot go to university (unless it is tied to an Aspiration or Career).
  • If a Sim dies, continue to play them as a ghost. Aspirations and Careers stay the same (if applicable).
    • Other Sims can plead to the Grim Reaper to save the Sim before their soul is collected. If they are saved, they have a major change of heart: change either their Career or Aspiration (chosen randomly).

Free Day

Between each 3 Day Play, you can play any Sim, but you cannot directly work on Career or Aspiration goals for a Sim.

Rewards & Penalties

  • Aspiration
    • Level 1: $10,000
    • Level 2: $25,000
    • Level 3: $40,000
    • Level 4: $100,000
  • Family Meal: -$1,000 for missing their turn.
  • Job Loss: Subtract 15% of household funds.
  • Simstagram: -$500 for each day that they don’t upload.
  • Skills
    • 1-3: $100
    • 4-6: $1,000
    • 7-9: $10,000
    • 10-14: $25,000
    • 15: $50,000
    • Mastery Perk: $5,000

Winning

A Sim can move and start a new household if they complete one of the following:

  • Successfully completed five Challenges.
  • Completed an Aspiration.
  • Reached max level in their career.

After determining the winner, begin the Move Out process.

Move Out

  • Sell collections.
  • Sell all harvestable garden plants.
  • The Winner gets 50% of household funds, and the remainder split among the rest of the household.

All appliances and household purchases stay with the Mansion. Sims that have earned items through activities, events, or Career rewards can add them to their inventory (if they can), otherwise they are sold and added to the Household Funds.

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